import { _decorator, Component, Node, TerrainCollider } from "cc";
const { ccclass, property } = _decorator;

/**
 * Predefined variables
 * Name = terrain
 * DateTime = Thu Mar 03 2022 04:08:01 GMT+0800 (中国标准时间)
 * Author = zxq6635624
 * FileBasename = terrain.ts
 * FileBasenameNoExtension = terrain
 * URL = db://assets/terrain/terrain.ts
 * ManualUrl = https://docs.cocos.com/creator/3.4/manual/zh/
 *
 */

@ccclass("terrain")
export class terrain extends Component {
  // [1]
  // dummy = '';

  // [2]
  // @property
  // serializableDummy = 0;

  start() {
    // [3]
    let Collider = this.node.getComponent(TerrainCollider);
    Collider.on("onCollisionEnter", this.onCollision, this);
  }
  onCollision(event: any) {
    // console.log(event.type, event);
  }

  // update (deltaTime: number) {
  //     // [4]
  // }
}

/**
 * [1] Class member could be defined like this.
 * [2] Use `property` decorator if your want the member to be serializable.
 * [3] Your initialization goes here.
 * [4] Your update function goes here.
 *
 * Learn more about scripting: https://docs.cocos.com/creator/3.4/manual/zh/scripting/
 * Learn more about CCClass: https://docs.cocos.com/creator/3.4/manual/zh/scripting/decorator.html
 * Learn more about life-cycle callbacks: https://docs.cocos.com/creator/3.4/manual/zh/scripting/life-cycle-callbacks.html
 */
